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Still Error using Jurrasic basic functions


I just try to compile the following code, but i get an error. why?

var tmpgender="it";
var tmpnamestr=tmpgender.toLowerCase();

I use the jurassic.dll in unity and everything else works fine (like Math.PI etc.)




paulbartrum wrote Aug 9, 2015 at 4:34 AM

I cannot reproduce this error. Can you provide a test case, or just explain what error you are getting?

** Closed by paulbartrum 08/08/2015 8:34PM

SkandY123 wrote Aug 9, 2015 at 10:22 AM

I use Program # to parse AIML files in Unity. I don't know how I can retrieve the error to get more Information.
        protected override string ProcessChange()
            if (this.templateNode.Name.ToLower() == "script")
                // currently only AIML files in the local filesystem can be referenced
                if (this.templateNode.InnerText.Length > 0)
                    string jscript = this.templateNode.InnerText;
                        // Execute Javascript  
                        // Return string from function main
                        Debug.LogError("ERROR! Attempted (but failed) to execute following Javascript: " + jscript);
              "ERROR! Attempted (but failed) to execute following Javascript: " + jscript);
            return string.Empty;
This is the AIML Category:
000001: <category>
000002:     <pattern>
000003:         WHO IS *
000004:     </pattern>
000005:     <template>
000006:         <think>
000007:             <set name="star">
000008:                 <star></set>
000009:         </think>
000010:         <script>
000011:             function main(){
var tmpoutput="Sorry, I don't know " + star;
var tmpgender="it";
var tmpstar=this[star];
var tmpstargender = this[star+"Gender"];
var tmpname = star.toLowerCase(); // This Line causes an Exception, independend from the variable to lower case.
if(tmpstar=="known")tmpoutput="I know " + tmpgender + " by sight.";Thoughtful="1";if(tmpstar=="friend"){
tmpoutput=star + " is a friend of mine. " + "What do you want from "+ tmpgender+"?";
return tmpoutput;
000012:         </script>
000013:     </template>
000014: </category>
The Variable star is set bevore as global variable in this code:
        protected override string ProcessChange()
            if (this.templateNode.Name.ToLower() == "set")
                if ( > 0)
                    if (this.templateNode.Attributes.Count == 1)
                        if (this.templateNode.Attributes[0].Name.ToLower() == "name")
                            if (this.templateNode.InnerText.Length > 0)
                                // Work only with global settings
                                // Set Global Variable in Jurassic
                                // Set Global Variable in Program #
                       (this.templateNode.Attributes[0].Value, this.templateNode.InnerText);

                                // Do not use user predicates
                                //this.user.Predicates.addSetting(this.templateNode.Attributes[0].Value, this.templateNode.InnerText);
                                //return this.user.Predicates.grabSetting(this.templateNode.Attributes[0].Value);
                                // No need to "delete" setting variables
                                // remove the predicate
                                return string.Empty;
            return string.Empty;
Without the "LowerCase" Line, everything works fine.

SkandY123 wrote Aug 9, 2015 at 10:24 AM

First I used the Jurassic source code and compiled it in Unity. Now, i use the Jurassic.dll but get the same error.

SkandY123 wrote Aug 11, 2015 at 11:42 PM

I guess I found the Error.

It occured, because i forgot to use using Jurassic; in the file, where I executed the script and in the file, where I defined Jurassic. It is strange, because it didn't throw any Error doing basic logic opperations but advanced string,math, ... functions.

SkandY123 wrote Aug 12, 2015 at 9:25 AM

Unfortunately it wasn't the solution.

when i run this code:

string result;

i get this error:

NotImplementedException: The requested feature is not implemented.
System.Reflection.Emit.DynamicMethod.GetDynamicILInfo () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection.Emit/DynamicMethod.cs:229)
Jurassic.Compiler.DynamicILGenerator..ctor (System.Reflection.Emit.DynamicMethod) <IL 0x0001d, 0x00130>
Jurassic.Compiler.Binder.CreateDelegateCore (int) <IL 0x00062, 0x00254>
Jurassic.Compiler.Binder.CreateDelegate (int) <IL 0x0002f, 0x001a3>
Jurassic.Compiler.Binder.Call (Jurassic.ScriptEngine,object,object[]) <IL 0x00004, 0x00068>
Jurassic.Library.ClrFunction.CallLateBound (object,object[]) <IL 0x00059, 0x002c2>
Jurassic.Library.FunctionInstance.CallWithStackTrace (string,string,int,object,object[]) <IL 0x00013, 0x000cc>
(wrapper dynamic-method) Jurassic.Compiler.MethodGenerator.eval (Jurassic.ScriptEngine,Jurassic.Compiler.Scope,object) <IL 0x00104, 0x00851>
Jurassic.Compiler.EvalMethodGenerator.Execute () <IL 0x00041, 0x0026a>
Jurassic.ScriptEngine.Evaluate (Jurassic.ScriptSource) <IL 0x00091, 0x00396>
Jurassic.ScriptEngine.Evaluate (string) <IL 0x00007, 0x0009e>
AIMLAdvancedTestChat.OnGUI () (at Assets/Chatbot/Unity Implementation/Example Scripts/AIMLAdvancedTestChat.cs:70)

I really need to know, how i can solve this.

SkandY123 wrote Aug 12, 2015 at 9:33 AM

Next Hint:

It looks like the Mono runtime Unity relies on may not support that GetDynamicILInfo() call. If you search around the net a bit, there are a number of people asking about similar problems over the past few years. There may be workarounds, but I'm not aware of any immediate solution.

SkandY123 wrote Aug 12, 2015 at 10:49 AM

Ok, i used another dll from another project and it worked. It seems, that Unity has special requirements. i will compile my own dll and change settings as discribed here